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Game News - Star Citizen Feed
Written by Star Citizen Comm-Link   
Friday, 24 May 2013 15:50

Livestream Date & Vanduul Engineering Update

Greetings Citizens,

There has been a great deal of speculation about the upcoming livestream. We have been waiting to announce a date until we have a clear schedule for the new website… and we’re now confident enough to reveal that the event will take place from Friday, June 28th through Saturday, June 29th. The stream will begin at 11 AM CST with an episode of Wingman’s Hangar and will continue for 24 hours, filled with new content and announcements! Mark your calendars, Citizens, you won’t want to miss this one!

 

Vanduul Engineering

We’re happy to present for all backers an Engineering article on the Vanduul Scythe fighter and the Vanduul character! This article was created for an earlier issue of Jump Point and it is now being made available to all backers. You can check out the whole feature here. Next week will see the release of another great issue of Jump Point. Subscriber fees let us create the magazine, which includes these engineering focuses and other content that remains exclusive (including original Star Citizen fiction!) If you’re interested in becoming a subscriber, you can do so here.

 

Livestream Date Vanduul Engineering Update

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Game News - Star Citizen Feed
Written by Star Citizen Comm-Link   
Friday, 24 May 2013 10:51

Wingman’s Hangar – Episode 22

Attention Citizens: it’s time for another all-new episode of Wingman’s Hangar! Meet server programmer Tom Sawyer and get the latest on Star Citizen’s development starting today at 11 AM CST (-5 GMT.) If you’re around to watch the show live, be sure to join in with thefans on the chatroll for live commentary! If you can’t make the live stream, be sure to check back later in the day for the HD version. 

The Wingman’s Hangar video embed will be available soon.

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Game News - Star Citizen Feed
Written by Star Citizen Comm-Link   
Thursday, 23 May 2013 17:08

Tyrol Wallpapers & Fan Spotlight

Mobile Wallpapers

When Star Citizen designer Pete Mackay saw the concept art for the Tyrol System, he decided it was so cool that he needed to use it as his iPhone wallpaper. He played with the image, added the Star Citizen logo… and we thought the result was impressive enough to share with the community! Pete has turned out versions for a gamut of popular smartphones:

Tyrol Wallpapers Fan Spotlight

 

 

Fan Spotlight

We’ve featured Dr. Hawk and the Star Citizen FM radio show in this space before… but if you haven’t been following him lately, you’ll want to check him out again. This past week, the good doctor scored a half-hour interview with Chris Roberts himself! It’s a fascinating look behind Star Citizen’s development that goes into more depth than the average press interview:

 

Wingman’s Hangar

It’s almost time for another exciting episode of Wingman’s Hangar! Tune in tomorrow at 11 AM CST (-5 GMT) to hear the latest on Star Citizen straight from Cloud Imperium Games. Wingman will be interviewing network programmer Tom Sawyer and sharing all the week’s happenings from the development team… so don’t miss it!

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Game News - Star Citizen Feed
Written by Star Citizen Comm-Link   
Wednesday, 22 May 2013 17:23

Meet Tom SawyerToday we’re happy to introduce you to Star Citizen network and server programmer Tom Sawyer (and yes, that is his real name.) Tom is responsible for building much of the ‘behind the screens’ technology that will allow the Star Citizen universe to come together correctly. You can learn more about Tom this Friday on Wingman’s Hangar, where he’ll answer live questions!

 

 

 

How did you get started in the game industry?

My first job out of college was working on 3D Software for Nuclear Power Plant Design with a C++ version of OpenGL called OpenInventor.  It was a wonderful learning experience, but the project was a 16 year project (and I didn’t want any nuclear meltdowns many decades later to be traced to any code that I may of inadvertently written) – so I started working on OpenGL/Direct3D games in my spare time – in the hopes of joining the computer game development community someday.

Luckily, Sony took interest in one of my 3D game demos (specifically one that was a four player networked smash up called “Chillz vs. the Abominable Snowmen” that was complete with motion capture and 3D models depicting cute penguins and scary looking wooden art mannequins) and said, “Tom, would you like to do graphics in Foster City or network code in San Diego” — this was an easy choice for me to make, as the weather in San Diego is absolutely gorgeous and I wanted to learn how to surf. And the rest is history!

 

 

What projects have you worked on?

My most recent projects have been “Starhawk” and “Playstation All-Stars Battle Royale”.  The full list of projects that I have worked on while with Sony Computer Entertainment America is here. The SOCOM US Navy Seals franchise is one of my favorite of all time.

 

 

What will you be doing for Cloud Imperium?

Server Programmer:

Responsible for architecting the initial server-backend “Universe Cluster” that interfaces with CryEngine’s dedicated servers for instancing worlds, server-to-server communication, and web services.

 

Network Programmer:

Responsible for the CryNetwork, ensuring optimal bandwidth utilization between each PC client and the CryEngine dedicated servers – and working with the Physics programmer ensuring that distributed physics in a network environment is working as smoothly as possible with variable player counts from only a few to a few hundred.

 

 

What are you most excited to see in Star Citizen/Squadron 42?

A living breathing universe with a global economy and with epically awesome ship customizations – and most importantly “the ability to player with friends” – and man their ship’s turrets if need be.  Doing everything I can to help Chris Robert’s vision come to life.

 

 

What are you playing right now?

After getting Platinum Trophies in Demon Souls and Dark Souls, I played DayZ/WarZ (Zombie Apocalypse MMO) for a while. I now find myself playing the Neverwinter Beta with my brothers spending countless hours doing PvP.  And yes, I play BlackOps2 every now and then – the Multiplayer is second to none; except perhaps, Starhawk :)

 

 

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Game News - Star Citizen Feed
Written by Star Citizen Comm-Link   
Tuesday, 21 May 2013 17:45

Press Roundup: From Forbes to Crytek!

Chris Roberts has been hard at work the past few weeks making the hangar module a reality… but he’s had time to do a few interviews about Star Citizen as well! Chris recently spoke to both Forbes Magazine and Inside Crytek about wildly different aspects of the game.

 

If you’re interested in some of the logistics behind Star Citizen’s funding then you should check out this article at Forbes. Chris sat down with Erik Kain for a half-hour video interview where he talked all about how the crowdfunding plan evolved and what we plan to do with it in the future. It’s not all money matters, though: Chris talks all about game mechanics, including the PvP slider!

 

Chris also took time to chat with our friends at Crytek about Star Citizen and how the game will be making great use of CryEngine 3:

“I made the decision to go for CryEngine because I felt like its DNA was PC, which is what I’m focusing on. It was very powerful and expandable – so we were able to take the engine and build extra functionality for the space ships, and that’s obviously an important part of our gameplay. And then the rendering look and feel of CryENGINE is more photo-realistic, and I wanted to go for that almost film visual effect, not quite as stylized as some engines come across. CryENGINE does that really well.”

Read the entire article here.

Press Roundup: From Forbes to Crytek!

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Game News - Star Citizen Feed
Written by Star Citizen Comm-Link   
Monday, 20 May 2013 18:05

Sneak Peek: Hangar Module

Greetings Citizens,

Last week we promised the first reveal of the upcoming Hangar Module… and here it is! Our own Sandi Gardner sat down with artist Forrest Stephan to take the very first look at the hangar you’ll be using to store your pledge spacecraft!

The Hangar Module will be the first segment of Star Citizen released, allowing backers to explore and customize their pledge spacecraft in-engine. The team at Cloud Imperium Games is currently hard at work on this portion of the game, creating the pieces needed to release the module later this year!

Please note that what you see in this video is an early work-in-progress; roughly half of the art is still unfinished and many of the systems are not in place yet. We think it’s pretty cool and couldn’t wait any longer to share what we’ve been working on:

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