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Guild Wars 2 - GW2 Feed
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Thursday, 17 May 2012 12:44

name_reservation-header2

Ever since we announced the Guild Wars 2 Pre-Purchase program and Headstart Access, we’ve had a lot of questions about how name reservation will work for existing Guild Wars players. Here’s how it will work:

Character names in the Guild Wars universe work differently than they do in most other MMOs. Whereas in most MMOs character names are unique only within their world/server, in Guild Wars and Guild Wars 2, character names are unique across the entire game. In Guild Wars 2, when a player acquires a name like Wizardex, he or she is acquiring it across all worlds. Clearly this places more importance on grabbing the name early.

Today no one actually has the name Wizardex, because all character names from the original Guild Wars were two words or more. All one-word names will be up for grabs at the start of the Guild Wars 2 Headstart Access period. But there are currently 20 million two-word names in use by existing Guild Wars players. We need a policy that allows dedicated players to hold on to their established names, while freeing up the bulk of names for the rush of Guild Wars 2 players who will come into the game at launch.

Reserving Your Character Name for Guild Wars 2

Thus our policy will simply be as follows: to preserve your character name from Guild Wars into Guild Wars 2, you must be an active Guild Wars player (more on that below), and you must create a Guild Wars 2 character with the same name as your Guild Wars character during the Headstart Access period or on launch day.

After launch day (and after we work through support tickets filed on launch day), we’ll free up the millions of unclaimed names for new Guild Wars 2 players to use.

To implement this name reservation system, we need to build a list of the character names of active Guild Wars players that we’ll reserve through launch day. We actually need to build that list a few weeks prior to the launch of Guild Wars 2.

So we’ll use the following very generous definition of active: Guild Wars players will be considered active—thus having their Guild Wars names reserved and available to claim during Headstart Access and on launch day—if they have logged into the game at least once between January 1, 2012 and the day we build the name reservation list.

We’ll warn the community before we build the list, but that’s irrelevant, because there’s no reason for anyone to wait. If you want to reserve character names from Guild Wars into Guild Wars 2, log in to the original game now so we know you’re active!

We’ll see you in-game,

The Guild Wars 2 Team

 

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Guild Wars 2 - GW2 Feed
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Wednesday, 16 May 2012 12:46

sylvari_header7

Meet Ameranth, a sylvari who shares the same sense of wonder and curiosity about her world as her kin—and yet who stands out because of how she has chosen to act upon it. You see, she decided to satisfy her curiosity by seeing Tyria firsthand, walking from one end of the land to the other.

In Guild Wars 2, you’ll find her as far away from the Grove as Black Citadel, eager to see all there is to see in Tyria. Ameranth is joined by her faithful sylvan hound, Anna, and if you happen to run into her, she’s more than happy to tell you about their journey. “Ever since emerging from the Pale Tree, I’ve had the itch to see what the world has to offer. And what better way than with my own two feet?” she’ll tell you.

While Ameranth and Anna are an interesting pair of NPCs in their own right, it’s the story of how Ameranth came into being that is truly fascinating. You see, Ameranth is a real person. She is Kelly Wells, the mind (and feet) behind Adventure Awaits: The Story of a Woman and Her Dog.

Kelly, who goes by Ameranth online, is a longtime Guild Wars player who was inspired by her character: “One day I was playing Guild Wars, running around in Ascalon, helping pig farmers round up their pigs and little girls find their flutes, and I thought, ‘Man, I wish I could live here. Just running around, seeing the land, helping people in need, and having adventures.’ Then came the epiphany: Why the heck not?”

Her decision was cemented by a video entitled Gaming Can Make a Better World. After watching Jane McGonigal talk about how great it would be if gamers approached real-life challenges with the same determination, passion, and excitement with which they undertake gaming challenges, Kelly decided to do just that and go on an adventure.

“There are awesome environments waiting to be seen, quests and stories waiting to be fulfilled, battles waiting to be won.” So, largely inspired by Guild Wars, Kelly set out to see those environments and win those battles. Was it risky, and maybe even a little scary? Sure, but doing it in spite of that was part of the adventure.

Meet Ameranth – One Player’s Journey Across Tyria and America Kelly and her dog, Anna, walked from Maine to California. When she completed her journey in San Diego, she was met by her mother for the trip home.

Before heading home, however, there was one other thing to do: take a road trip up the coast to the ArenaNet studios to spend some time with the team that created Guild Wars.

While Kelly’s journey may have been inspired by Guild Wars, she in turn proved to be a source of substantial inspiration to the ArenaNet staff. “I think that what Kelly did is one of the coolest things I have ever heard of! Ever!” said Game Designer Linsey Murdock. “I’ve always been impressed by fans who get tattoos inspired by their favorite game, but to be motivated to take an epic journey across the country on foot with your trusty animal companion? That’s magical. It’s something that immediately shot up to the top of my list of reasons to be incredibly proud of being a game developer.”

Lead Content Designer Colin Johanson had similar feelings. “I found Kelly to be an incredibly down-to-earth, thoughtful young lady who has lived more in her life than many people twice her age. I’ve always wanted to drive across the country in an RV, but she made me realize it’d be far more profound—albeit a lot more time consuming—to walk it.”

“I was also struck by how easy she made the decision sound by just deciding to up and do it,” Colin said. “From talking to her mom, it seems like there was a ton of preparation, planning, and thought behind the whole thing, but Kelly really made it sound like it was just something she needed to do, and she did it. If we all took that perspective on life, deciding to make positive changes and refusing to let anything get in our way, it’d be amazing to see how much we’d all be able to accomplish.”

After hearing about Kelly’s adventure, learning what prompted it, and meeting her in person, we knew that Ameranth had to be a part of Guild Wars 2. Look for her in your travels through Tyria—she’s got quite a story to tell.

Meet Ameranth – One Player’s Journey Across Tyria and America

“I want an adventure, and I want others to realize that they can have an adventure—that all you have to do is go out there and try. You don’t have to be super fit, or have the special equipment, or have a million dollars. You just have to walk out that door and throw yourself into the world.”

—Kelly Wells

 

 

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Guild Wars 2 - GW2 Feed
Written by RSS Feeder   
Thursday, 10 May 2012 13:14

mountain-temple-header

The other week we hosted our first Beta Weekend Event, when hundreds of thousands of players who pre-purchased Guild Wars 2 got their first chance to play the game. This was a huge milestone for ArenaNet; with no NDAs and no press embargoes, the beta version of Guild Wars 2 would have to stand on its own before the full force of the Internet.

Mike O’Brien on the Guild Wars 2 Beta I think it’s safe to say that the response was overwhelming in more ways than one. Firstly, the number of people who pre-purchased the game far exceeded our expectations, and we had to temporarily disable pre-purchases. In the end that wasn’t enough, and even with 48 worlds we didn’t have enough server capacity to meet the huge demand.

Fortunately, the vast majority of players were able to get into the game and experience Guild Wars 2 in all its glory. Seeing Tyria come alive, with players interacting with dynamic events or engaging in epic World vs. World battles, was an amazing experience. We’ve highlighted some of the great coverage coming out of the Beta Weekend in another blog post, but suffice it say that we were blown away by the reaction from the community. The positive feedback just strengthens our resolve to deliver the best game possible.

This was definitely a real beta, designed to find problems, gather player input, and learn what work still needs to be done before we ship the game. We’ve listened to your feedback and we’re making some important improvements to the game for the next Beta Weekend Event.

At the same time, we’re also working on server capacity to make sure that we’re prepared for the even greater flood of players who will participate in the next Beta. To that end, we’ve announced a Stress Test on Monday May 14th to test some changes we’ve implemented. This 7-hour test event, which runs from 11 AM to 6 PM PDT (-7 GMT) is open to all players who have pre-purchased Guild Wars 2. The good news is that we’re not wiping characters for this test; we’re using the same build that we used in the first Beta Weekend Event, so you’ll be able to pick up right where you left off. For more information about the Stress Test, log in to the Beta Forums. Please join us on May 14 if you can.

I want to thank each and every one of you for your support—every time you participate in our test events you help make the game better. We’ll see you in-game!

-Mike O’Brien

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Guild Wars 2 - GW2 Feed
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Monday, 07 May 2012 14:54

Guild Wars 2 - Blog Header

Last week we held our first-ever Beta Weekend Event, a humble in-game get together attended by hundreds of thousands of our closest friends. This was an old-school beta; a lot of the lessons learned and data collected from the event are being applied toward improving the game as I write this. We want to extend a huge thanks to everyone who played. Your feedback, bugs, and participation are absolutely crucial to our goal of making Guild Wars 2 the best game possible at launch.

Let’s take a look at what they’re saying out in Internet land about the Guild Wars 2 Beta, shall we?

The Escapist’s Justin Clouse presents a general overview of Guild Wars 2 based on his experience during the event. “The part I enjoyed most during my time with Guild Wars 2 was how it encourages players to actually work together,” Clouse writes.

Over at Forbes, Carol Pinchefsky admits that while she’s not an MMO player, she was won over during the Beta Weekend Event. “If GW2 is an example of how MMOs roll, then I might be rolling with GW2,” she says.

Kotaku’s Kate Cox was swept up by her character’s narrative journey, manned a trebuchet during PvP, and just enjoyed wandering around the living landscape of Tyria. She writes, “Ultimately, though, my main impression of the weekend is a buoyant sense of having been carried away with the joy of exploration.”

The staff at MMORPG.com was busy during the Beta Weekend Event, and they have the coverage to prove it! They created a video preview of the Gem Store and Trading Post, offer an analysis of our crafting system, and take a hard look at whether Guild Wars 2 delivered on its promise of dynamic events and cooperative, social adventuring.  “Everything was collaborative, not competitive,” MMORPG’s Michael Bitton says. “Don’t get me wrong, I love competition, but I’d rather leave that to PvP than adventuring.”

Link Roundup – Beta Weekend Event

Massively was equally busy last weekend. They’re offering a video tour of the classic Guild Wars city of Lion’s Arch, which has had a serious makeover for Guild Wars 2. Elisabeth Cardy shares her impressions of Guild Wars 2 in this Flameseeker Chronicles post, while Justin Olivetti offers his ten favorite tombstone epitaphs from the graveyard outside Divinity’s Reach (one of my personal favorite corners of Tyria).

Over at Gamebreaker.tv, Scott Hawkes lists seven key takeaways from his Beta experience. You should read the whole article, but this quote best summarizes Scott’s impressions: “I bloody loved it.”

Not to be outdone, Bio Break offers 30 things they gleaned from the Beta Weekend Event. Syp writes, “Guild Wars 2 feels quite familiar to anyone who played Guild Wars 1 , even though it’s a new game. There’s just enough of the old, particularly in style, to carry on the tradition and keep the connection between the two games alive.”

It looks like Distilled from Talk Tyria spent much of his weekend in world vs. world, and he “loved every single second of the terribly bloody affair.”

On a similar note, Ravious at Kill Ten Rats takes a look at the Bank and the Trading Post. He concludes, “ArenaNet has put serious thought and love in to these two simple features.”

PCWorld offers a lengthy look at their experience during the Beta Weekend Event,  complete with loads of screenshots. And from the other side of the Atlantic, French site Gamekult provides a thorough overview of their Beta experience, with plenty of gameplay videos.

And to round things out, how about a preview of the special reward armor players receive upon completing a dungeon in Guild Wars 2? Well, GuildMag has it!

 

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Guild Wars 2 - GW2 Feed
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Tuesday, 24 April 2012 21:01

world-transfer-header

For our first Beta Weekend Event (April 27-29), home-world selection and world transfers will work just as they will when Guild Wars 2 launches.

When you log in to the game for the first time, you will have the opportunity to pick any available server, or home world. If you choose to select a home world that is in a different region from where you purchased your game, you will be logged out for a short period of time while your account is moved to your new region. Once you have selected a home world, all the characters you create will play on this world and will represent it in our world-versus-world (WvW) format.

While you can change your home world, there is a limit of one world transfer every seven days per account and a charge of 1,800 gems for each transfer. A world transfer moves all of your existing characters to your new home world. Any subsequent characters you create will also play in this new home world.

When Guild Wars 2 launches, you will also have the option to play with your friends on another world with our free “guesting” feature. With guesting, your characters can play on any world where you have friends—with certain restrictions. For instance, you will not be able to participate in WvW while guesting.

Choosing and Transferring Worlds in Guild Wars 2

While home-world selection and world transfers will be available during our Beta Weekend Event, guesting is not currently available. All players will be able to receive 2,000 gems free for the Beta Weekend Event, so you will be able to purchase a world transfer if you find yourself in need of one. Since the limit is one transfer every seven days, you’ll only be able to change worlds once during the Beta Weekend Event.

We strongly recommend that you plan ahead and choose your server before the event begins on April 27.

Here is a list of worlds that will be available during the Beta Weekend Event:

US Worlds

  • Anvil RockChoosing and Transferring Worlds in Guild Wars 2
  • Borlis Pass
  • Yak’s Bend
  • Henge of Denravi
  • Maguuma
  • Sorrow’s Furnace
  • Kaineng
  • Jade Quarry
  • Fort Aspenwood
  • Ehmry Bay
  • Ferguson’s Crossing
  • Darkhaven
  • Vasburg
  • Eredon Terrace
  • Crystal Desert
  • Tarnished Coast
  • Steamspur Mountains
  • Blazeridge Mountains
  • Isle of Janthir
  • Sea of Sorrows
  • Deldrimor
  • Scavenger’s Causeway
  • Moladune
  • Eternal Grove

 

EU Worlds

  • KodonurChoosing and Transferring Worlds in Guild Wars 2
  • Gandara
  • Kodash
  • Blacktide
  • Istan
  • Vabbi
  • Kourna
  • Fissure of Woe
  • Underworld
  • Ring of Fire
  • Far Shiverpeaks
  • Petrified Forest
  • Jade Sea
  • Desolation
  • Magus Falls
  • Whiteside Ridge
  • Fort Ranik
  • Ruins of Surmia
  • Sharp’s Corner
  • Aurora Glade
  • Riverside
  • Elona Reach
  • Augury Rock
  • Abaddon’s Mouth
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Guild Wars 2 - GW2 Feed
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Monday, 23 April 2012 16:23

dungeon_header_2

We’re days away from the first Guild Wars 2 Beta Weekend Event, and it’s no exaggeration to say that we’re as eager as all of you for the event to begin. While the developers are busy preparing the game, we here on the community team are keeping busy by keeping all of you, our Guild Wars family, informed, with help from a few popular social media outlets.

Hundreds of thousands of Guild Wars 2 fans have become followers on Facebook, and we’ve worked hard to make our fan page a reflection of the community we want in Guild Wars 2: a place where newcomers can learn the basics from longtime fans, where everyone can share their excitement over Guild Wars 2, and where we can share news, fansite projects, art, and more.

With that in mind, we introduced our milestone goals for our Facebook page last week and have decided to share a little something extra as we approach the half-million mark. With each 10,000 new followers on the way to 500,000, we’ll release a never-before-seen piece of Guild Wars 2 art by some of our most-talented artists. These will be high-resolution images, suitable for use as desktop wallpapers!

Upon reaching 460,000 fans, we released concept art of Eir Stegalkin making an intimidating underwater discovery. We’re now well on our way to 470,000, and something a little more high-tech will be unveiled next.

Guild Wars 2 on the Social Media Front

Facebook isn’t the only thing keeping us busy. Guild Wars 2 has some of the most talented and creative fans out there, and we wanted a way to show off some of our favorite fan projects. We’ve joined Pinterest, and you’ll find boards showing off the best of the best in fan cosplay and fan art and projects, along with concept art from our own artists.

In preparation for the Beta Weekend Event, you’ll also find screenshot boards for the norn, human, and charr areas. As you’re adventuring in Tyria this weekend, take time to snap a few screenshots. If you upload them, be sure to give us the link on Facebook or Twitter, and we’ll pin some of our favorites to share with everyone.

We’re excited to have Pinterest as a way to share the creativity of our fans and artists with our entire community, and we hope you’ll enjoy it as well.

Finally, our Guild Wars 2 Twitter feed has been invaluable for providing rapid-fire answers, information, and news links to our fans. We answer as many questions as we’re able to, and we truly enjoy the quick one-on-one communication with our community members.

We’ll see you in-game during the Beta Weekend Event! But until then, there’s plenty of Guild Wars 2 talk to be had outside the game—so come on and join the discussion!

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